![]() Colonists now spawn with 2 perks instead of 3.Allowing you to easily keep track of your supplies. Any item can now be tracked in the HUD.Quality of Life ImprovementsWe made many Quality of Life (QoL) improvements. Dream catcher now awards more money based on skill score (total skill count of a colonist) Required construction skills are now displayed on tech tree cards Buffed sentry: Doubled shots per ammo, reduced wait time to acquire new targets, increased damage, increased range Sink can now be used for eating food (prisoners will eat biomass and they will be happy about it) Cleaning solution now requires Refined Goolerium instead of just goolerium Fuel now requires 1 biomass and 1 goolerium to be created, but 2 fuel is now created Added romance novels back to the Programming Terminal, because programmers have feelings too This lets you build anything you want regardless of colonist level Added a cheat to "disable construction skill requirement". Colonists can now be context ordered until morale is -10 or less (but they can only be drafted until -5) Addict perks (alcoholic and space rock addict) now cause a bit more aggression Space rock damage increased from 1 to 2 Mental stabilizers now deal 2 organ damage (cuz they were so good) Moonshine now spawns in the starting station and mental stabilizers no longer spawn in the starting station Moonshine now spawns in item caches (and DNA frags no longer spawn in item caches) Added/increased moonshine drop rate in first two dungeons Increased cooldown before alcoholics drink again. Increased seed drop chance from farming to 1% ![]() Added cheat option to "right click to level up colonist skills" (right click a skill in the skill window to immediately level up that skill) C4 will now destroy any resource nodes in its blast radius. Colonists with this task will walk to the nearest fog-of-war floor until all floors have been explored
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